My chosen designer was I.M. Pei, the entire design process of mine for this assignment was heavily influenced by his style. The first post required us to introduce the chosen designer, this is where i get to know a little about him. I think the week 2 independent stuides really helped me out a lot. Because we had to go to the library and gain futher information about another 3 examples of selected architec's work. It gave me an insight of what I.M. Pei is capable of and his style of designing.
The first step was to create some paper folding and model them in 3dsmax, two of my foldings are both simple, one is inspired by the Luce Memorial Chapel which a simple shape of triangle. So I sort of did a M shape folding which can be perceived as two trangles sticking together. The other folding is inspired by Rock and Roll Hall of Fame which is another great example of the use of simple geometry such as circle, rectangle, cubist.
According to the week 2 independent studies, I made three developed spore creatures, first one realtes to national gallery of art, my thought was to make it physically look like the building, agian, the most important thing I applied to it was the use of different geometries. Second creature was inspired by Louvre Pyramid, because the building is largely constructed by triangular glass segments, therefore this creature has a solid structure in terms of its triangular shape. The last one was about balancing the symmetry according to Fragrant Hill hotel. The two enviroments that I made relate back to my paper foldings and especially the three develped creatures, once I have done these, it is not hard to combine them in an environment. I think I spent more time trying to resolve problems I encountered in crysis sandbox editor. For the final envrionment of mine, I listened to some advice from my tutor and made the model even more simple than before.
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